


I have not yet transmitted anything rendered with Vire.io Perception to my phone all reported issues are occurring PC-side. Using Vire.io Perception, I am trying to get a good dual picture on my monitor before streaming the result to my phones with Trinus. Thus most games need to be handled with Perception. If Fake3D is used, all text becomes illegible except in the center of each lens-it seems that the fisheye effect of the Cardboard lenses is not taken into account. Trinus Gyre is awesome but creates a large central blind spot if Fake3D is not used. My PC graphics card is just barely too old to use NVIDIA's GameStream + Limelight (NVIDIA GeForce GT 630M). Google Cardboard + the magnet clicker is working on all models. I have a handful of Samsung S# models and a Nexus 5 + 7 available for testing. I recently assembled Google Cardboard and have purchased Trinus Gyre for streaming PC games to my phones. I am new to optimizing games and displays for VR, so any help or direction is appreciated.
