

The campaign itself doesn’t stick to the traditional elements of telling a story.

It’s a nice touch and adds a little substance to the otherwise lacking personality of the main character, although I would have rathered the option of choosing the stats in a simpler form. Outside of influencing starting stats and faction location these choices don’t appear to have much of an impact. Launching the campaign prompts players to answer a variety of questions on their characters background and heritage before offering the option to customize the character with familiar sliders and aesthetic options. There’s a solid single-player campaign alongside a fan favorite online multiplayer skirmish mode, although I’ll get into that later.

If you’re able to see past the aging graphics, Mount & Blade: Warband is home to a host of exciting features. I don’t consider graphics to be vital when creating a solid gaming experience but at first glance on the back of a packaged game, I could see many putting it right back on the shelf. Even for 6 years ago, the original release on PC, they wouldn’t be considered up to par. Despite obvious attempts to improve the graphics, it still feels incredibly dated. Sadly I think that’s where Mount & Blade: Warband is going to struggle. Promising to build on the strong foundations put in place by its predecessor Warband boasts an exciting array of new content including a deeper campaign mode, new combat animations, deeper progression in multiplayer and overhauled graphics – although if I’m honest you’ll probably struggle to notice the latter.

Mount & Blade: Warband is the highly anticipated stand-alone expansion pack for the original Mount & Blade launch on PC. Overwhelmingly positive is the phrase used to describe Mount & Blade: Warband’s release on Steam but with 6 long years under its belt was it left a little too late to bring to the PlayStation 4? Check out our Mount & Blade: Warband PlayStation 4 review for the lowdown on TaleWorlds war-torn epics debut on console.
